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- [#C11AccessControlPanel: [#RefName: #C11AccessControlPanel, #spriteNum: 2, #loc: point(302, 35), #cast: [#menu: [121], #error1: [122], #error2: [123], #LoadCast: [121, 122, 123]], #DisplayState: #menu, #State: #menu, #AllStates: [#menu, #error1, #error2], #SpecialChild: [#menu: [#AccessYes, #AccessNo], #error1: [], #error2: []], #Parent: #weatherObj, #Dynamic: [], #type: #bitmap, #ButtonClass: #MultiStateCOND], #AccessYes: [#RefName: #AccessYes, #spriteNum: 58, #HotRect: [rect(322, 106, 355, 131)], #action: [#down: #AccessC11ControlPanel], #sound: [#down: "C11buttn.aif"], #cursor: [4535, 4536], #DisplayState: #false, #type: #HotRect], #AccessNo: [#RefName: #AccessNo, #spriteNum: 59, #HotRect: [rect(408, 106, 444, 131)], #action: [#down: #switchOFFC11], #sound: [#down: "C11buttn.aif"], #cursor: [4535, 4536], #DisplayState: #false, #type: #HotRect], #flashQT: [#RefName: #flashQT, #spriteNum: 36, #loc: point(280, 168), #cast: [1: ["c11LitE.MOV"]], #DisplayState: 1, #State: 1, #play: #false, #type: #QTMovie, #Dynamic: []], #transAttrQT: [#RefName: #transAttrQT, #spriteNum: 36, #loc: point(146, 115), #cast: [1: ["C11gr2a.mov"]], #DisplayState: 1, #State: 1, #play: #false, #type: #QTMovie, #Dynamic: []], #AttrAnim: [#RefName: #AttrAnim, #spriteNum: 15, #loc: point(138, 114), #cast: [#frameDataStart: 361, #frameData: [362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485], #LoadCast: [361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485]], #AnimProps: [#pathData: #NULL, #frameRate: 15, #ink: #BKTRANS, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause], #action: [], #sound: [#down: "Click.aif"], #type: #Animator, #Parent: #weatherObj, #ParentState: #Attr, #endPoint: point(340, 267), #finalendPoint: point(340, 167), #Animpath: [[10, -3], [25, 0], [40, 1], [45, 25], [39, 55], [13, 66], [10, 60], [5, 31], [-3, -5], [-4, -25], [-5, -50]]], #SeasonsAnim: [#RefName: #SeasonsAnim, #spriteNum: 14, #loc: point(419, 112), #cast: [#frameDataStart: 111, #frameData: [111, 111, 111, 111, 111, 111, 111, 111, 111, 112, 112, 112, 112, 112, 112, 112, 112, 112, 113, 113, 113, 113, 113, 113, 113, 113, 113, 114, 114, 114, 114, 114, 114, 114, 114, 114, 115, 115, 115, 115, 115, 115, 115, 115, 115, 116, 116, 116, 116, 116, 116, 116, 116, 116, 117, 117, 117, 117, 117, 117, 117, 117, 117, 118, 118, 118, 118, 118, 118, 118, 118, 118], #LoadCast: [111, 112, 113, 114, 115, 116, 117, 118]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause], #Parent: #weatherObj, #ParentState: #Attr, #DisplayState: #frameDataStart, #type: #Animator, #stateList: ["C11wcc01.pct": #cloudywarm, "C11wcc02.pct": #icy, "C11wcc03.pct": #snowy, "C11wcc04.pct": #thunder, "C11wcc05.pct": #rain, "C11wcc06.pct": #HOT, "C11wcc07.pct": #mild, "C11wcc08.pct": #cloudycold]], #grabAndDragHotSpot: [#RefName: #grabAndDragHotSpot, #spriteNum: 50, #HotRect: [rect(92, 72, 191, 159)], #insertRect: [rect(276, 259, 405, 275)], #action: [#down: #DragAttr, #UP: "nothing"], #sound: [#down: "Click.aif"], #cursor: [4539, 4540], #DisplayState: #false, #type: #HotRect, #dragThis: #AttrAnim, #scoreThis: #SeasonsAnim], #slotTop: [#RefName: #slotTop, #spriteNum: 16, #loc: point(20000, 20000), #onloc: point(280, 168), #offloc: point(20000, 20000), #cast: [#State1: [44], #LoadCast: [44]], #DisplayState: #State1, #State: #State1, #Dynamic: [], #type: #bitmap, #SpriteProp: [#ink: 0]], #BASS: [#spriteNum: 50, #RefName: #BASS, #Children: [#BASSmonitor], #SpecialChild: [#nonChaotic: [#BasslineTBR, #BasslineTBL, #BasslineT1, #BasslineT2, #BasslineT3, #BasslineT4, #Bassline12, #Bassline13, #Bassline14, #Bassline23, #Bassline24, #Bassline34, #Bassline1BL, #Bassline2BL, #Bassline3BL, #Bassline4BL, #Bassline1BR, #Bassline2BR, #Bassline3BR, #Bassline4BR, #BasslineFake2, #BasslineFake1, #BassLineMap], #Chaotic: [#BassToChaos, #BassCheckRect]], #Monitor: #BASSmonitor, #Hookrects: [rect(161, 167, 178, 186), rect(137, 240, 154, 259), rect(380, 202, 397, 221), rect(339, 141, 356, 160)], #HookPoints: [point(169, 176), point(145, 249), point(388, 211), point(347, 150)], #Hooked: [0, 0, 0, 0], #Slopelist: [#BassR1, #BassL1, #BassR2, #BassL2, #BassR3, #BassL3], #PlugInMixer: #false, #State: #nonChaotic, #DisplayState: #false, #type: #Parent], #BassCheckRect: [#spriteNum: 60, #RefName: #BassCheckRect, #HotRect: [rect(195, 11, 362, 289)], #action: [#down: #playChaoticBASS], #cursor: [4542, 4543], #DisplayState: #false, #Parent: #BASS, #type: #HotRect], #Bassline12: [#spriteNum: 9, #RefName: #Bassline12, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(169, 176, 145, 249), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline13: [#spriteNum: 10, #RefName: #Bassline13, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #left, #SpriteProp: [#rect: rect(169, 176, 388, 211), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline14: [#spriteNum: 11, #RefName: #Bassline14, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(169, 176, 347, 150), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline1BL: [#spriteNum: 15, #RefName: #Bassline1BL, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #left, #SpriteProp: [#rect: rect(249, 286, 169, 176), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline1BR: [#spriteNum: 19, #RefName: #Bassline1BR, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #left, #SpriteProp: [#rect: rect(299, 279, 169, 176), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline23: [#spriteNum: 12, #RefName: #Bassline23, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(145, 249, 388, 211), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline24: [#spriteNum: 13, #RefName: #Bassline24, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(145, 249, 347, 150), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline2BL: [#spriteNum: 16, #RefName: #Bassline2BL, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #left, #SpriteProp: [#rect: rect(249, 286, 145, 249), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline2BR: [#spriteNum: 20, #RefName: #Bassline2BR, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #left, #SpriteProp: [#rect: rect(299, 279, 145, 249), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline34: [#spriteNum: 14, #RefName: #Bassline34, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #left, #SpriteProp: [#rect: rect(388, 211, 347, 150), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline3BL: [#spriteNum: 17, #RefName: #Bassline3BL, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(249, 286, 388, 211), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline3BR: [#spriteNum: 21, #RefName: #Bassline3BR, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(299, 279, 388, 211), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline4BL: [#spriteNum: 18, #RefName: #Bassline4BL, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(249, 286, 347, 150), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #Bassline4BR: [#spriteNum: 22, #RefName: #Bassline4BR, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(299, 279, 347, 150), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #BasslineFake1: [#spriteNum: 23, #RefName: #BasslineFake1, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(233, 6, 233, 6), #visible: 1, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #BasslineFake2: [#spriteNum: 24, #RefName: #BasslineFake2, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(233, 6, 233, 6), #visible: 1, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #BassLineMap: [#spriteNum: 65, #RefName: #BassLineMap, #HotRect: [rect(137, 2, 397, 289)], #action: [#down: #DoCheckLinePull], #cursor: [4542, 4543], #DisplayState: #false, #Parent: #BASS, #type: #HotRect], #BasslineT1: [#spriteNum: 5, #RefName: #BasslineT1, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(233, 6, 169, 176), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #BasslineT2: [#spriteNum: 6, #RefName: #BasslineT2, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #right, #SpriteProp: [#rect: rect(233, 6, 145, 249), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #BasslineT3: [#spriteNum: 7, #RefName: #BasslineT3, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #left, #SpriteProp: [#rect: rect(233, 6, 388, 211), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #BasslineT4: [#spriteNum: 8, #RefName: #BasslineT4, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #left, #SpriteProp: [#rect: rect(233, 6, 347, 150), #visible: 0, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #BasslineTBL: [#spriteNum: 3, #RefName: #BasslineTBL, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #left, #SpriteProp: [#rect: rect(233, 6, 249, 286), #visible: 1, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #BasslineTBR: [#spriteNum: 4, #RefName: #BasslineTBR, #cast: [#left: 151, #right: 152, #LoadCast: [151, 152]], #DisplayState: #left, #SpriteProp: [#rect: rect(233, 6, 299, 279), #visible: 1, #forecolor: 47], #Parent: #BASS, #type: #QDLine], #BASSmonitor: [#spriteNum: 2, #RefName: #BASSmonitor, #HotRect: [rect(412, 257, 488, 303)], #cast: [1: 271, 2: 272, 3: 273, 4: 274, #LoadCast: [271, 272, 273, 274]], #loc: point(450, 280), #DisplayState: 3, #action: [#down: #monitorClick], #cursor: [4535, 4536], #Parent: #BASS, #type: #bitmap], #BassToChaos: [#RefName: #BassToChaos, #spriteNum: 25, #loc: point(141, 3), #cast: [#Chaotic: [175], #frameData: [171, 172, 173, 174, 175], #LoadCast: [171, 172, 173, 174, 175]], #DisplayState: #Chaotic, #type: #bitmap], #ChaoticharpFern: [#spriteNum: 17, #RefName: #ChaoticharpFern, #HotRect: [rect(240, 91, 362, 236)], #cast: [#Chaotic: 340, #LoadCast: [340]], #action: [#down: #playChaoticHarp], #DisplayState: #Chaotic, #loc: point(240, 91), #cursor: [4542, 4543], #Parent: #HARP, #type: #bitmap], #CHIME: [#spriteNum: 50, #RefName: #CHIME, #solved: 0, #Children: [#CHIMEmonitor, #Flake1, #Flake2, #Flake3, #Flake4], #Monitor: #CHIMEmonitor, #PlugInMixer: #false, #State: #nonChaotic, #ChildStates: [1, 1, 1, 1], #DisplayState: #false, #type: #Parent], #CHIMEmonitor: [#spriteNum: 2, #RefName: #CHIMEmonitor, #HotRect: [rect(38, 274, 141, 326)], #cast: [1: 261, 2: 262, 3: 263, 4: 264, #LoadCast: [261, 262, 263, 264]], #loc: point(89, 300), #DisplayState: 2, #action: [#down: #monitorClick], #cursor: [4535, 4536], #Parent: #CHIME, #type: #bitmap], #DJVid: [#RefName: #DJVid, #spriteNum: 36, #loc: point(248, 124), #cast: [1: ["D07dj1.mov", "D07djb.mov", "D07dja.mov"], 2: ["D07djb.mov"], 3: ["D07djbd2.mov"], 4: ["D07dbd11.mov"], 5: ["D07djbd7.mov", "D07dbd11.mov"], 6: ["D07dbd11.mov"], 7: ["D07djb.mov"], 7: ["D07djbd6.mov", "D07djc.mov"], 8: ["D07djht1.mov", "D07djht2.mov", "D07djbd7.mov"], 9: ["D07djbd6.mov"], 10: ["D07djbd8.mov", "D07djc.mov"], 11: ["D07djht3.mov", "D07djb.mov"], 12: ["D07djbd8.mov", "D07djht3.mov"], 13: ["D07djht2.mov", "D07dbd11.mov"], 14: ["D07djb.mov"], 15: ["D07djwn1.mov", "D07djc.mov"], 16: ["D07djwn2.mov", "D07djc.mov"], 17: ["D07djwn3.mov", "D07djc.mov"], 18: ["D07djwn4.mov", "D07djc.mov"], 19: ["D07djwn5.mov", "D07djc.mov"], 20: ["D07djwn6.mov", "D07djc.mov"], 21: ["D07djwn5.mov", "D07djc.mov"], 22: ["D07dbd12.mov"], 23: ["D07dj2.mov", "D07dj3.mov"]], #cursor: [4535, 4536], #Condition: 1, #Parent: #DJVidrect, #DisplayState: 1, #play: #false, #newhit: #enter, #type: #QTMovie], #DJVidrect: [#RefName: #DJVidrect, #spriteNum: 61, #HotRect: [rect(132, 55, 364, 193)], #action: [#down: #doDJVid], #cursor: [4535, 4536], #DisplayState: #false, #Children: [#DJVid], #type: #HotRect], #DRUM: [#spriteNum: 50, #RefName: #DRUM, #solved: 0, #Children: [#DRUMmonitor], #SpecialChild: [#Chaotic: [#DrumChaoticArea], #nonChaotic: [#DrumNonhaoticArea, #DrumtoChatioc]], #Monitor: #DRUMmonitor, #PlugInMixer: #false, #State: #nonChaotic, #DisplayState: #false, #type: #Parent], #DrumChaoticArea: [#spriteNum: 5, #RefName: #DrumChaoticArea, #HotRect: [rect(75, 19, 447, 252)], #cast: [#DrumImage: 311, #LoadCast: [311]], #loc: point(280, 168), #action: [#down: #PlayChaoticDrum], #cursor: [4542, 4543], #DisplayState: #DrumImage, #Parent: #DRUM, #type: #bitmap], #DRUMmonitor: [#spriteNum: 2, #RefName: #DRUMmonitor, #HotRect: [rect(388, 269, 485, 319)], #cast: [1: 251, 2: 252, 3: 253, 4: 254, #LoadCast: [251, 252, 253, 254]], #loc: point(436, 294), #DisplayState: 4, #action: [#down: #monitorClick], #cursor: [4535, 4536], #Parent: #DRUM, #type: #bitmap], #DrumNonhaoticArea: [#spriteNum: 60, #RefName: #DrumNonhaoticArea, #HotRect: [rect(75, 19, 447, 252)], #action: [#down: #playDrum], #cursor: [4542, 4543], #DisplayState: #false, #Parent: #DRUM, #type: #HotRect], #DrumtoChatioc: [#spriteNum: 6, #RefName: #DrumtoChatioc, #HotRect: [rect(243, 257, 290, 277)], #cast: [#init: [307, 308, 309, 310], #LoadCast: [307, 308, 309, 310]], #loc: point(280, 168), #action: [#down: #makeDrumChaotic], #sound: "D09crank.aif", #cursor: [4535, 4536], #DisplayState: #init, #Parent: #DRUM, #type: #bitmap], #Flake1: [#RefName: #Flake1, #spriteNum: 51, #HotRect: [rect(41, 63, 157, 183)], #action: [#down: #ChimeClick], #sound: "D10FXsht.aif", #cursor: [4542, 4543], #Parent: #CHIME, #ChimeNum: 1, #State: #nonChaotic, #SpecialChild: [#Chaotic: [], #nonChaotic: [#Flake1anim]], #DisplayState: #false, #type: #Parent], #Flake1anim: [#RefName: #Flake1anim, #spriteNum: 8, #loc: point(41, 63), #cast: [#frameDataStart: 350, #frameData: [350, 351, 352, 353, 354, 355, 356], #LoadCast: [350, 351, 352, 353, 354, 355, 356]], #Parent: #Flake1, #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #PALINDROME, #completionAction: #pause], #type: #Animator], #Flake2: [#RefName: #Flake2, #spriteNum: 52, #HotRect: [rect(161, 95, 281, 239)], #action: [#down: #ChimeClick], #sound: "D10FXsht.aif", #cursor: [4542, 4543], #Parent: #CHIME, #ChimeNum: 2, #State: #nonChaotic, #SpecialChild: [#Chaotic: [], #nonChaotic: [#Flake2anim]], #DisplayState: #false, #type: #Parent], #Flake2anim: [#RefName: #Flake2anim, #spriteNum: 9, #loc: point(161, 95), #cast: [#frameDataStart: 357, #frameData: [357, 358, 359, 360, 361, 362, 363], #LoadCast: [357, 358, 359, 360, 361, 362, 363]], #Parent: #Flake2, #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #PALINDROME, #completionAction: #pause], #type: #Animator]]